|Super Mario Sunshine 2: Return to Delfino|
|Single player, cooperative multiplayer|
|Media Included||Comet Disc|
|Series||Super Mario Sunshine|
|Predecessor||Super Mario Sunshine|
It's summer in the Mushroom Kingdom, and the inhabitants of Toad Town decide to take a vacation to Isle Delfino once again.
Overall, the gameplay is very similar to that of its predecessor. Mario's main tool in the game, FLUDD, returns, with a few enhancements. His nozzle system has been rebooted. As in Super Mario Sunshine, the squirt nozzle is default and known in-game as the "main nozzle". In addition, there are several "back-up nozzles", which can be switched to at any point in the game once they have been unlocked. Nozzle boxes still appear, but if the nozzle has not been permanently unlocked, it cannot be switched to after completing the level. Nozzles can be selected via a button, in which a small pop-up for selecting the back-up nozzle appears. The only back-up nozzle open at the beginning is the hover nozzle, but the turbo, rocket, wing, submarine, and hurricane nozzles are unlockable later on in the game.
There will be a total of fifteen courses, consisting of seven courses from the first game and eight new ones. Each will have a total of ten episodes, two secret levels, and one more for reaching 100 coins. This will make for a total of thirteen shines in each course, meaning there will be 195 shines from levels. In addition, the blue coins return, however only ten are found in each course. This will only add fifteen extra shines when the coins are spent. Twenty-eight more shines can be found strewn about Delfino Plaza, and three shines at the Delfino Airstrip. The remaining shine is collected by an extremely difficult final level.
Level 1: Bianco HillsEdit
This level is unlocked by collecting one Shine Sprite.
|60px The Road to the Big Windmill|
|60px Down with Petey Piranha!|
|60px The Hillside Cave Secret|
|60px Red Coins of Windmill Village|
|60px Down to the Bottom of the Lake||Mario must make his way to the lake, which has been taken over by four Polluted Piranha Plants. When defeated, a small crater opens up in the water which Mario must swim into. Making his way to a wet cave, Mario needs to navigate several gates underground before he arrives at a ledge on the mountainside near the village. He needs to ground-pound a switch, which makes part of the wall push out so he can wall-kick up to a wooden platform on the mountain. Here, he must battle four more Polluted Piranha Plants and then collect a shine.|
|60px Petey Piranha Strikes Back|
|60px Silver Shines in Bianco Hills||This is an all-new mission. Five silver shines have been strewn around Bianco Hills. The first is located on the tightrope near where Mario starts, just above the river. The second is on top of one of the buildings in the village, as is the third. The fourth is on the tightrope above the bridge leading to the giant windmill, and the last is on top of the windmill itself. They form a shine when complete, which is found on the windmill.|
|60px The Secret of the Dirty Lake|
|60px Shadow Mario on the Loose|
|60px The Red Coins of the Lake|
|60px Red Coins of the Hillside Cave|
|60px Red Coins of the Dirty Lake|
|60px 100 Coins in Bianco Hills|
Level 2: ???Edit
This level is unlocked by collecting three Shine Sprites.
Level 3: Ricco HarborEdit
This level is unlocked by collecting six Shine Sprites.
|60px Gooper Blooper Breaks Out|
|60px Blooper Surfing Safari|
|60px The Caged Shine Sprite|
|60px Blooper Surfing Grand Prix||As with the second mission, Mario needs to mount a Blooper near the starting area, where he will go into a grate that is next to the first one. He will be transported into an area similar to the first, although it is much wider. The Pianta who gives Mario instructions is still there, but with three more Piantas, who will challenge Mario to a race. Mario needs to choose a Blooper and race on a different course to the finish line. If Mario returns here later, he can get a secret shine by getting first place and finishing under one minute.|
|60px The Secret of Ricco Tower|
|60px Gooper Blooper Returns|
|60px Red Coins on the Water|
|60px Raising the Anchor||A boat has docked in the harbor, but it seems that the anchor has been stuck. It turns out that there is lots of goop stuck on the anchor. Mario must clear it with FLUDD, while avoiding Bloopers that can squirt goop back onto the anchor. When all the goop is cleared, Mario must pull the anchor out of the sand and yank it off. The ship will move, revealing a box with the turbo nozzle. Mario needs to use it to break through a door in the town area and follow a secret passage to a ledge, which will be visited again in a future level. It has the hover nozzle, which Mario needs to use to reach the shine. A Pianta is there, who will throw Mario onto another platform where he needs to clear goop, freeing another Pianta who will throw him onto a different ledge, where he can side-jump and hover onto the highest ledge, which has the shine.|
|60px Shadow Mario Revisited|
|60px Yoshi's Fruit Adventure|
|60px Red Coins in Ricco Tower|
|60px Blooper Surfing Sequel||While in the original game, the level featured a time trial in the smaller course, the level now features the larger course, in which Mario must take a first place victory in 60 seconds or less. The opponents are somewhat harder, and it is possible to finish within the time limit but not get first place. Mario does not receive the shine in this case.|
|60px 100 Coins in Ricco Harbor|
Level 4: ???Edit
This level is unlocked by collecting twelve Shine Sprites and by having completed the third episode of Ricco Harbor.
Level 5: ???Edit
This level is unlocked by collecting twenty Shine Sprites.
Level 6: Gelato BeachEdit
This level is unlocked by collecting twenty-eight Shine Sprites and by having completed the Shadow Mario chase.
Level 7: ???Edit
This level is unlocked by collecting forty Shine Sprites and by having completed the fourth episode of Gelato Beach.
Level 8: Pinna ParkEdit
This level is unlocked by collecting fifty-five Shine Sprites.
Level 9: Sirena BeachEdit
This level is unlocked by collecting seventy Shine Sprites and by having completed the fifth episode of Pinna Park.
Level 10: ???Edit
This level is unlocked by collecting eighty-five Shine Sprites and by having completed the next Shadow Mario chase.
Level 11: Noki BayEdit
This level is unlocked by collecting one hundred and two Shine Sprites.
Level 12: ???Edit
This level is unlocked by collecting one hundred and twenty-two Shine Sprites and by having completed the third episode of Noki Bay.
Level 13: Sherbet SlopesEdit
This level is unlocked by collecting one hundred and forty Shine Sprites and by having completed the next Shadow Mario chase.
Level 14: Pianta VillageEdit
This level is unlocked by collecting one hundred and sixty Shine Sprites.
Level 15: Corona MountainEdit
This level is unlocked by collecting one hundred and eighty Shine Sprites and all Shadow Mario chases within levels.
|v • t • e|
|Mario series||New Super Mario Bros. ULTIMATE • Super Mario Galaxy: War of the Cosmos • Mario Sports Resort • Mario Kart ULTIMATE • Mario's Epic Journey • Super Mario: Medieval Quest • Mario's Minigame Land • Super Mario: Panel Panic • Mario Kart Comet • Mario Kart Comet: Retro Kart • Zuper Zario Zrothers Zxtreme • Mario Kart Subterranean • Super Mario Sunshine 2: Return to Delfino|
|Koopa Games series||The Koopa Games • The Koopa Games II: Space Wars|
|Mario and SpongeBob series||Mario and SpongeBob at the Olympic Winter Games|
|Starship Crew series||Starship Crew • Starship Crew 2|
|IPs, fanfics, and other||Island Quest • GearQuest • Tape Twister • uPen • Life as a Luma • The Adventures of Flappy Bird • Lumoshi's Cookies|